const BuildingsService = require('../services/buildings.service'); class BuildingsController { async getList(req, res) { const { id } = req.params; if (id) { if (req.possibilities.can_view_territory) { let result = await BuildingsService.getList(id); if (result) { return res .status(200) .send(result); } else { return res .status(500) .send({ message: 'Internal server error.' }); } } else { return res .status(403) .send({ message: 'The user does not have enough rights.' }); } } else { return res .status(401) .send({ message: 'Buildings not found.' }); } } async createBuildings(req, res) { const { id } = req.params; const data = req.body; if (id && data) { if (req.possibilities.can_add_territory) { let result = await BuildingsService.createBuildings( id, data ); if (result) { return res.status(200).send(result); } else { return res.status(500).send({ message: 'Unable create building.', }); } } else { return res .status(403) .send({ message: 'The user does not have enough rights.' }); } } else { return res .status(401) .send({ message: 'Entrance not found.' }); } } async updateBuildings(req, res) { const data = req.body; if (data) { if (req.possibilities.can_add_territory) { let result = await BuildingsService.updateBuildings(data); if (result) { return res.status(200).send(result); } else { return res.status(500).send({ message: 'Unable update building.', }); } } else { return res .status(403) .send({ message: 'The user does not have enough rights.' }); } } else { return res .status(401) .send({ message: 'Data not found.' }); } } async deleteBuildings(req, res) { const { id } = req.params; if (id) { if (req.possibilities.can_add_territory) { let result = await BuildingsService.deleteBuildings(id); if (result) { return res.status(200).send(result); } else { return res.status(500).send({ message: 'Unable delete building.', }); } } else { return res .status(403) .send({ message: 'The user does not have enough rights.' }); } } else { return res .status(401) .send({ message: 'building id not found.' }); } } } module.exports = new BuildingsController();